Clayton Seelenmayer

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Miscellaneous

This section showcases various technical exercises, including my Godot group project, a Unity portal effect, a console organizer showcasing meta-programming, an Oracle relational database management system, ThreeJS 3D web viewer, Game Boy ROM image downscaling, and a 16x magnification microscope demo.

Bailey's Catastrophe was my first group game project in Godot, halted due to the pandemic. I worked on backgrounds, shaders, and scene transitions. My pixelization shader rendered 3D objects in a 32-bit pixelated style, complementing our tile-based procedural level design.

This demo uses a camera’s render as a texture to create a real-time portal effect. The right side shows the intended perspective, while the left side reveals the illusion’s mechanics.

RenderImg.jpg

I created a Unity console logger based on DrowzyFox's approach, allowing color-coded logs and filtering between users. It was later used in a proprietary project and demonstrates lambda functions in meta-programming.

Consolelogger.jpg
[Script]

Logger.cs

I developed an Oracle-based relational database management system. Here is a simple query execution using the Oracle namespace that I used to aid me in the produce distribution business.

database1.jpg
database2.jpg

The MobiusArt project was a web platform for uploading and downloading 3D models stored in a MySQL database. Models were displayed interactively using ThreeJS with trackball controls and mobile accessibility.

MobiusArt.jpg

For more web developer related work, you can view this very website that you're reading's source code on Github here.

This Game Boy ROM project focused on RAM-efficient rendering. Instead of full-screen images, the game used neatly arranged sprites. Scenes were designed by downscaling images in resolution and color palette.

Gameboy1.png
Gameboy2.png

This physics lab project features a custom-built microscope with 16x magnification.

microscope1.JPG
microscope2.JPG
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